not a lot other than playtesting, now with a new targetting system! it works like a charm and the game now plays like an actual videogame instead of an interactive mess.
i also got new models from the folks at thundercloud, look at this cool stuff.
the bottom character was designed by the lovely merenge_doll on twitter, who’s been working with us for a while now as a sukeban employee.
my job right now is merely creative. coming up with new enemy types, kickass level design, character design, writing… i love it, but sometimes doesn’t feel like i’m pulling my weight compared to the rest of the team. such is the joy of having fun doing what you love.