4/8/20

game seems stable and we are now getting rid of some of the jank.

>player loses its center after every fight
>accelerate battles, by increasing the speed of enemy death and rate of fire
>apparently the player death broke but didn’t notice cause we never die
>we never die because the AI attacks before getting close to the player

right now the priority is the first item and integrate the new targeting system. I’m going back to the drawing board regarding level design since i’ve learned some new stuff and not very happy with the current classic doom-like approach. don’t get me wrong, i love doom and romero’s design ideas are still fresh, the thing is that i want all places to feel grounded instead of the weird contraptions you can find in games like the aforementiones one.