I realized that I didn’t share a set last month. Here’s a really good one from Perc, who played at my favorite club in the city of fury earlier in the year.
A couple weeks removed from actual November, but here we are.
As mentioned in the last entry, at least half of November was meant to be a break for me, and it was! Had a ton of fun going to Iguazú and the Bôa concert in Buenos Aires, which was amazing! as expected from such a beloved band that’s finally getting their flowers thanks to the magic of the wired.
Can’t help but get emotional thinking about the many many life experiences I’d be missing out on hadn’t I escaped my country of origin…
While I was on my break, our programmer had been taking care of a long list of tasks, until some small hiccups affected his ability to lock in. Things are OK now, but they could be better.
Said tasks mostly concerned the wonky UI and controls during battle that made it difficult to choose between items and spells, among other more pressing issues with the game’s balance. I also really appreciate that he took the time to write this long document, detailing how the numbers should be dealt with as the player progresses through the game, plus suggested item availability and recommended amount of money that should be earned per battle. This is one of my weak points (bad at math) so I’m super grateful that he took the time to do it for me.
Shoutouts to his girlfriend for being a really good tester!
Before I went on my break I mostly wrote some new scenes and made some motion capture tests with Mocopi, to mixed results.
Tried to replicate that one Tyler dance to funny results.
I don’t think I’ll be using this for full production, but it was fun to mess around with it. Maybe I’m missing something with the calibration? Like this thing deadass didn’t wanna capture something as simple as sitting down.
I’ll deal with it properly in due time. In the mean time I have to take care of setting up what’s going to be the new intro to the game, among many other tasks.
As for the contents: we’re almost there! There’s only one boss left, plus the remaining narrative sections and their updated dialogues. Still a ton of work, but we’ve been through worse.
That’s all for now! See you all in January.

