September 2025

Here’s an excellent set by Mari Sakurai to a crowd that refused to dance for some reason.

September was a weird month. Some good progress mixed with long periods of inactivity thanks to a bad July that doesn’t want to end.

tl;dr: my personal life has been in shambles for months.

Things got a lot easier eventually, and several sources of major stress are not there anymore, for which I’m thankful like you wouldn’t believe.

At one point life felt asphyxiating; like the walls of my apartment were closing in on me, with no exit in sight.

I’m glad I can breath again.

While I’m not fully out of the woods yet, work can resume as usual… this time with the programmer to my side!

That’s right, for a month and change we’ll be working together at the little room I call an office in Buenos Aires, and so far the results are promising, with tasks that would usually take us weeks being realized in only a couple days (sometimes hours) thanks to quick feedback and good vibes.

Just yesterday we were working on the 4th boss fight over jokes, delicious coffee and Faye Webster music, who’s my current obsession.

Work is fun, if you can believe it.

Going back to what we did in September: We concluded work on the 2nd and 3rd boss fights. The 3rd one had some rough patterns already, but we did the rest shortly before and after the programmer arrived to Argentina; including modeling, texturing and animation. The second phase, if you can call it that, was done in a couple hours. I love the little sequence we made for this battle.

We’re almost done with the 4th boss fight as of this writing, and we expect to start the 5th one next week. (I need to remind everyone that we have 7th boss fights planned for this game.)

Now, I don’t wanna get ahead of myself here, but what if we pushed through and actually implemented every boss by late October? Wouldn’t that be crazy?

Let’s hope that happens.

I can’t really show or say much about September aside from what I just wrote. Posting screenshots will spoil surprises, and to be honest we didn’t do that much during the first half for reasons outside of our control like I said at the beginning.

What’s important is that we’re healthy and on schedule once more, working hard to reach this next milestone. Priorities right now are entirely focused on boss fights, balance and writing. The story needs a third pass so bad, like, it’s genuinely whack right now but it’s nothing I can’t structure properly once it’s time to do a full run of the game like we did not that long ago.

That’s it for now.

Peace!