betrayals

I thought cinemachine was my friend but turns out it also sucks for resident evil-style static cameras. then i decided to change the camera to an over the shoulder perspective, and as fate would have it, cinemachine is kinda made for this?? i spent the night fiddling with it and i like the results, little to no coding required.

i will keep the battles with an over the head perspective because battles were designed with a camera like that in the first place. cinemachine helps with another solution, in which it automatically blends cameras upon activation. that’s it! just a bool and it moves smoothly to the new one.

i surely hope this is the last time i have to fight with videogame cameras…