May 9, 2022

Gave myself a long weekend to regroup. Spent most of my day drawing the new map and it’s almost done, just gotta figure out how to make the second half flow in more interesting ways. Newprogrammer finished a new set of menus for the characters that also serve as shops. We have this thing where you can find items, give it to em and in return they’ll give you some backstory about themselves. So we needed an interface that can accomodate for that and the shop menus.

I have to check all of that tomorrow. Once I have the map properly drawn I can start prototyping it inside Unity.

The current map is a special one; for it hosts the first ever boss we programmed and modeled. I’m essentially coming back to this with new eyes and experience, and I’m treading carefully as the first iteration of this level was responsible for us starting over again from scratch almost a year ago.

I checked my schedule and apparently I’m nearly a month behind the original deadline but that was to be expected. The previous estimate had me finishing whole large maps in a week or less, and after finishing a couple of those, two weeks seems like a more sensible timeframe.

When I make these maps I don’t polish them visually or anything. The bulk of the work is modeling the entire layout based on my initial drawings, then do some camera set up, door set up and then enemy placement. It’s working out just fine so far; I just wish there was a simpler way to handle doors that take you from one scene to the next.