April 6

Spent most of the day putting together some of the last sections of this level, but also debugging and helping adjust certain things.

Some problems arose that need fixing asap. Chief among them that the hitboxes for some of the enemy attacks are busted. We don’t know why.

It’s actually quite baffling, since there’s no way it can do damage outside the hitbox, yet it does! It’s driving me insane.

We also fixed some kinks in how dialogues are displayed.

It doesn’t feel like I’m almost done with this level; if anything I think there’s like a whole nother half to it but it’s only one extra section that I need to put together, so I don’t know. Right now it feels short, but not every battle, npc, or item pick up have been placed in every section, only a few. Once I do that I can get a better idea.

If only battles stopped breaking!