Wild month. Felt like it lasted a year; both in good and horribly bad ways.
The news that are most relevant to you all though is definitely the fact we shattered our own expectations regarding the boss fight design and implementation.
We initially thought they’d be ready by December or something, and that end of October seemed like too tight of a deadline considering past experiences.
Well, we’ve been working on the last boss fight for like a week or so, and only stopped to stabilize the enemy behavior scripts. Virtually all of the important game content is implemented, barring some new scenes I wrote to fill some gaps I forgot were there, and the last playable scene. So, not quite content complete yet… but close.
Development will likely slow down a little in November as I want to take a little break, though the programmer will continue the grind with the final boss. My computer also blew up and I’ve been using my laptop as a backup, so no environment polishing on my end until I take care of that.
What’s next after the game reaches content completion? Let me repeat myself: Balance, polish, heavy testing and localization, among many other things that could either make development faster or slower.
There’s also the game’s story. The whole script is in dire need of an editing pass and that’s what I’m working on as I write this, alongside Sukeban’s manager Taku, who’s gonna be in Argentina for the rest of the month.
Honestly impressive so much was achieved. We went from thinking we could MAYBE have the fourth boss fight done by early November, but the gamedev demons posessed our souls and got to the 7th in what feels like a blink.
I also got a hold of a motion capture thingie I’ve been meaning to test for a while and it’s been hit or miss. I’ll explain that on the next dev log.
In all honesty, October was incredible productivity-wise and I don’t know if I can go back to a long distance thing. Feedback is so instant and things move so fast. Plus the energy of listening to music and cracking jokes with friends as we build something cool next to each other is super invigorating. Makes me wanna do my best.
There’s still so much I want to write about, but this will have to do for now. Between work and having fun it’s been hard to find a space for myself to chill and write these. Catastrophic events in my personal life aside, it’s been good. Real good.
In non-45pb news, one of the Va11hallA collabs I was talking about in another dev log is already on going with the Astral Party DLC. The other one should be arriving early next year. What game could it be?
That’s it for now. Bye!
