I wanted to do more frequent updates but I’ll just accept that I’m not disciplined enough to keep track of my daily work activity like I used to.
Moreover, work progress has been steady and without much in the way of issues to cry about (aside from old issues still arising this far into dev).
I’ve been slowly writing the game (currently finishing the 4th chapter out of 7) and gameplay-wise the second chapter is nearly done with the exception of visuals and the boss fight that we’re still debugging.
I had a nasty personal thing happening a couple weeks ago and didn’t work at all during the holy week/easter (I usually work those dates), but we’ve been back on track-ish ever since. I was worried about a lack of direction and focus when it came to the story, but I was able to write a lot of dialogue without a lot of drama after distilling what I really wanted and tweaking some aspects that didn’t feel natural. Very few issues as well other than figuring out the goal of each interaction and making sure there’s no redundant info being given to the players.
I’m still insecure about a lot of it but that’s just how creative work is. I’ll never know if this is any good until you guys play it, though in my head it’s all pretty cool.
Current goal is to actually finish the game’s script for real this time. There’s been some moments where I felt the whole game was already written, or that I was much further than I thought I was. But now that I’m doing all of this with the finalized structure I can safely say I’ll wrap this up very soon. It’s gonna be my priority despite not feeling like real work (something I struggle with a lot with when I do story stuff only).
Hmm, maybe monthly updates are a nice middle-ground instead of being vague every day about shit. I don’t wanna stop writing these logs but they add up!