February 10 to 14

Work on the second boss fight is underway. We have three of those already done but this one belongs to the second stage, so it’s the second boss…

While newprogrammer does that, along with some housekeping to the enemy AI code, I’ll be redesigning some parts of the new dungeon since it’s not really all that fun after actually playing it.

I think I like the way I made the previous one much more, so I’m combining that with the ideas that were already implemented. Sucks to trash a lot of hours spent on this level, but such is the prototyping phase.

At least said prototyping is much faster now and I can identify unfun bits real quick (or so I hope…)

Current big issue seems to be geometry not unloading but that’s likely a typo in one of the strings. I’m not too worried about that. Goal for this week is to keep iterating on this map to make it as fun as it can be, while also playtesting the boss fight. Dialogue’s already written so that’s cool. It’s all about assembling the dang game.