January 26 to February 9 2023

I could swear I updated days ago but looks like I dreamed it.

We struggled a bit stabilizing the game after plugging in the second chapter (mostly due to adding things that weren’t accounted for in the intermission segment), but the game is running well again and I’ve been assembling the logic of the second chapter’s map. Thankfully most of the work was done last year! All the base geometry and camera set up was dealt with by past me (thank you so, so much, dude) so now I’ve been adding battle zones and dialogue. Process has been comfy with no tight bottlenecks outside having good, swappable placeholders for new skills and attacks (a lot of the time I have to set stuff up for newprogrammer but sometimes I’m busy with something else so it slows down some tasks).

Some housekeeping is in order, but the next big task for us boils down to designing the boss battle, two new enemy types, then implement the planned weapons and skills.

Ah, the sound of a game being made at a good pace.

Still anxious about the story and writing but it’s nothing I can’t fix.

Omake

A clip I posted on twitter and discord that for some reason isn’t here:

The game already looks better than the video above (gameplay was captured late last year).

An area I worked on today. It’s gonna be somewhat different when the game ships.
Boss concept art sneak peek. Might not even be in the final game but I like the vibe.