I went back to the excel prison to write dialogue for the second chapter. Looks like the game needs more words than I initially expected after reducing the scope… but it’s manageable, I just doubt I’ll have everything in one week. Had a bit of a creative block too due to several matters unrelated to work.
We made some changes to the way dialogue windows work. Now they don’t use character positioning on camera but rather fixed waypoints on the canvas. Makes things faster but I also had to go back and alter every single dialogue from the first map lol and I really wanna move on.
There’s still some issues with cameras that keep giving me blackpills to swallow and I’m not sure I want to make this game with fixed camera angles anymore. I literally spend too much time adjusting that shit.
Aside from this things are going fine. We’re yet to implement the second chapter (there’s a bunch of things that no longer work due to outdated prefabs) but it’s gonna be next week’s goal for real.
Still nervous about the game becoming too big to manage at code level but that’s what we’re trying to avoid by fixing all situations in the current most polished chapter and identifying bottlenecks. For now it’s time for the weekend.
By the way, I made a new game and you can find it here. It’s a short VN; another one of my writing attempts in order to get better at it. Managed to drain a lot of emotions with this so I hope you guys check it out.