Let’s see if I can keep it steady. Not gonna promise daily updates but they should be frequent; at least in theory.
It’s impossible to list everything I did ever since I took a break from this archive, but it’s basically all good news.
Got the game stable enough (save for some elements that need to be less reliant on cross-dependencies), the first level is on a fair level of polish and now we’re adding the second one that’s already prototyped into the game proper.
There’s a shitload of things to do and fix but I’m optimistic.
The one thing that’s still murky is the story. I’m rewriting it so it makes sense with the current format. My old scripts were more cinematic with the larger scope of the previous iteration of the project so now I gotta go back and do it all over. I’m planning to pen the whole thing by the end of this week or the next.
Feedback with some friends who playtested the first level was positive. Game didn’t break too much and seeing people dig the combat was relieving… but the reaction to the story, or lack of thereof, is the thing that’s got me worried, and the very reason I’m gonna focus on writing for the next week.
We took our holiday break by december 15th then went back to work last monday.
That should be it. I hope this year is the year!