October 12 to 18 2022

Good thing we got the sites back online. I almost wrote my progress logs on twitter (lol).

I’m still in the excel prison but I’m almost done for now. Stuff with weapons aside I finally adjusted dialogues and such to fit some changes to the setting and implemented the changes in-game. Next step is to take our localization workflow out for a test drive and see what needs to be adjusted. Then aside from other minute details all that’s left for this level is to implement the boss cutscenes properly (there is one rn but I don’t like it), implement boss dialogue, and polish the fight itself (needs an extra attack and a smaller arena).

Finishing this level for real is gonna lift a massive weight off my shoulders cause I know the next one won’t be such a pain in the ass. I’m excited like you wouldn’t believe.

Oh, I forgot to mention this last week, but I worked on a new game with my friend spitko and I’m really liking the reception we got! The loop is scarily similar to project D but 2d and turn based (even the dialogue is in the style I’m aiming for), and it filled me with a lot of confidence. A signal that I’m walking the right path if you will.

Check it out here.