September 19 2022

Pretty relaxed day as I spent my work hours writing story blurbs for the chapter we’re working on. This task specifically has become quite relaxing since I’m no longer writing with the mindset of movie-esque cutscenes, but rather the connecting tissue between gameplay moments. I think it will make for a tighter story overall as I tend to lose myself in silly details if given too much leeway with word count.

Newprogrammer kept squashing bugs from our never ending list but things are looking good. Might do a slight refactor in some corners of the game’s system but we’ll see once the current tasks are finished.