August 30 to September 12

Excepting weekends I did do a ton of work since the last log (as much as my stiff neck at the time allowed). It’s just stuff I can’t log if I want to keep it a surprise.

Right now work on Project D has been a bit of a whack-a-mole game. Vanquish one bug, another one shows up. It’s a bit worrying, not gonna lie, but surely it will be fine at one point…

We did various minor tweaks to the plot so I’ll need to update some dialogues, and the contents from certain chests you can find in the maps. Some menus we… kinda forgot we needed them, and a million other things that I’m keeping a better track off but not worth mentioning here.

It’s fucked up that there’s so much to do, but content-wise the game could be finished in months. It’s a matter of making all systems stable and find the best way for things to just flow (items to find, when to find them, what numbers they provide…)