August 24 2022

  • Cleaned up the project a bit
  • Upgraded the FMOD plugin (broke the music and introduced a weird quirk, but it’s no longer erroring out the ass)
  • Did a lighting pass to some maps
  • Tweaked color correction in some scenes
  • Tweaked the intro once more
  • Playtested and found a lotta bugs for newprogrammer to fix (one of them looks scary, as it completely breaks combat after you die and won’t let you use doors)
  • Finished a model for the concept art I made

I’m pretty sure I’m forgetting something but that was today’s work. Tomorrow I’ll keep playtesting and adjust some enemy models that look like crap. I should also check progression to see what needs to be ironed out. Last time we changed it so armors have to be bought and not found but haven’t checked if it’s fun or nah.