From May 10th to the 24th

A lot has happened since the last time I wrote a log entry. So much that I, in fact, forgot much of the progress made so I’ll list the things from the top of my head.

  • New map is almost ready (only two more sections left), but had to pause it for a lil while as we worked on a boss fight. Part of it was me planning the patterns, picking good animation clips and doing particle work.
  • Boss fight is up and running, but the moveset and pattern leaves a lot to be desired. Needs to be more difficult. Gotta add some follow ups and speed up the particles.
  • Did heavy playtesting to find and fix lil things such as grenades dealing double damage and the game freezing while the boss decides what to do.
  • Identified an issue that made player movement really unstable while using xbox controllers. No idea how to fix this. Will reach out to Unity if we don’t manage to debug it properly.

The above point was actually the thing that made us fall behind schedule. I thought it was something about the script. Newprogrammer kept adjusting to no avail, only to find out it was our xbone controllers and we’re as puzzled as you might be.

If any dev has faced something similar before is reading this do reach out.

There’s way more but this is what I remember, which is why I need to do this more often but the past couple weeks have been very hectic for my personal life. In a positive way.

In fact, it might be the first time in a long time where my personal life is much more fulfilling than my work life (I blame the movement issue outlined above that delayed a bunch of things). I want both to be fulfilling so imma focus on achieving that.

I also wanna say thanks for the nice words in the blog post I wrote last week about project updates! Made me more comfortable with sharing smaller projects. Perhaps another short game is in order. One that I can share with the greater Sukeban Games fan base instead of just my titter followers. lol.