April 26 and 27, 2022

Sketched a new level and prototyped a bit of it too.

Fun fact: This one is so three dimensional it was actually faster for me to just draw it using probuilder. Almost no camera set up either as I chose a single camera on a vertical dolly for the bigger section. It looks pretty good!

Decided to throw in some quick placeholder textures. And a point light inside Reila’s parent object so I don’t have to worry about lights yet.

It’s going very well, and I consider it a big departure from previous maps. Layout-wise it’s definitely the simplest and there’s a chance I’ll be done with it this week. The focus this time around is battles and the situations occurring inside them.

Drafted a bit of dialogue too.

Current fear: That I lose patience and start making subsequent maps overly simplistic.

My plan to mitigate that is to come up with interesting scenarios so each map can be as unique as possible. Focusing on different things. I don’t think people will complain about heavy layout departures as long as we keep it fun and fresh, but we’ll see. None of these maps are polished and I can change anything about them on a whim if I want.

Gotta keep debugging cameras though, as the script we made for it kinda blows in certain scenarios. You can’t see it here probably but Reila’s orientation changed when the battle finished, making controls funky.