April 1 to 5

A bit of a delay due to some personal problems but I’m back on the saddle. Current goal is to finish this current level by tomorrow by accelerating some of my process, then sketch the next one. It’s pretty much a sprint to have the entire game blocked out in the coming months and there’s a lot to do. Pretty excited about some story sequences and other cool details.

I think we’ll cut weapon crafting and simplify it with simple upgrades. Not due to any time consuming process, but rather that the game got to a point gameplay-wise where it’s simply more fun to focus on collecting and upgrading rather than mix and matching. But we’ll see! I haven’t decided yet.

Also, I worked on a jam game over the weekend. Check it out here: https://ldjam.com/events/ludum-dare/50/xermatt-redux