It was a bit of a blackpilled week but it somehow ended on a good note.
We improved our prototyping speed and implemented new attacks for the player in a timely fashion (players can now use a melee-only build if they want!). Plus I’ve been having quite a bit of fun assembling the map for this chapter and I think it might be done sooner than expected. Again thanks to some key improvements we did to see results faster. Things feel less of a gamble and more of an entertaining set of experiments that no longer fuck the game up.
Next week is gonna be really cool as we add even more fun things to the battles while I assemble the current map. Story for this chapter was written a long time ago, and after some compromises to the format, doing implementation should be a matter of hours.