Contrary to common belief, I have been working my ass off and totally not playing Elden Ring (I only took two days off for that!! and the weekends, I never work on weekends).
Most of the progress for the past few weeks has been focused on wrapping up the chapter we were making, fixing bugs, writing, designing, taking a hard look at the tools and see what can be improved.
Now after a huge scare regarding translations that drove the both of us to nigh physical deterioration, we managed to pull through and now we’re reevaluating the loop that ended up not being that fun after all. It’s only one dumb detail since the fixes are really easy to implement from a design standpoint, but not so easy to justify with the current lore so… yeah, big brain moments are needed. Such is the challenge of doing something that’s somewhat gameplay-first and we’ve never done something like that before at this scale.
All in all we ended up accomplishing a big milestone and once we clean up our tools we’ll start work on the next chapter in earnest. I’ve already began adapting my script to a flow chart, and sketching the first couple levels to test a new loop. Shit’s pretty fun so far and also advancing at an unexpected speed. Again, can’t give any sort of estimate but we’re getting there.
Now back to Elden Ring.