Lots of work on the story sequences and fixing some quirks of the save system. That’s basically it. A big grind to get this thing done. Next on the list is a cutscene for the end of the boss fight, an extra environment, and a dialogue for the ending. Once we revisit this episode we have to add a couple scenes to give extra oomph to the story, but for now I’ll adjust existing conversations to make things a bit more sensical.
I’ve come to realize that making a story-focused game with like actual combat and shit is a bit like playing lego, where I get to swap pieces and include new ones to improve the story. I might have said something like this before but it’s something I think about any time we build an episode.
Here are some screenies I took while working on the cinematics.