Back to school

After a much deserved vacation we’re back. Didn’t do a whole lot since we’re just coming back, had some meetings, Unity wasn’t feeling like connecting to the cloud. It just wasn’t meant to be, you know? But at least we traced the plan for the whole year and the next month.

Our short term goals are:

  • Polish the scenarios in the current chapter (story not necessary to implement)
  • Refactor the way attacks are displayed, going from timed VFX to animation events (a remnant of last year’s rush)
  • Upload stable build to either itch.io or steam for external playtesting

The first item is the esoteric one that I don’t exactly know how long it’s going to take, so all of these are goals for the end of January.

Next would be to finish the rest of the chapters, complete with game scenarios, enemies and bosses. One a month, maybe more if we speed up the process thanks to experience/improved tools.

Unity finally opened again so I’m gonna work on some thingies before sleeping.

2022… I hope this is the one.