Polished a couple story sequences, added extra sounds and adjusted some particle effects so they can be easily telegraphed by the player. Playtested a bunch and stuff is looking really good after newprogrammer quickly changed the awkward behaviors I was looking at.
The enemy I was talking about yesterday was fully implemented very quick and just gotta adjust some legibility issues with melee attacks. Might have to tweak some of the animations at a later date too.
With this mostly done we wanna focus on implementing more skills for the players to use. So far enemies have a lot of ways to kill you but players at the moment are only limited to using fire arms. Can’t wait to get to that.
