More work on enemy types. Me and newprogrammer have been focused on pretty much just that and we are almost done with a really cool range-focused foe. One of the attacks remind me of the early days of this log when we were doing the first batch of prototype enemies. The gif was an area of damage of sorts (sorry, I really don’t know the usual naming conventions for these. I just do em’). I’d go back and look for it but I realized I suck at properly tagging and archiving these. It’s probably on my laptop but I’m not getting up until I write this (I’d get distracted and forget).
Tbh a lot of this is me creating Frankenstein monsters with existing particle from Unity and tweaking animation packs with UMotion Pro. It’s nice enough to quickly do stuff that also looks sorta good… just in case we gotta ship and run outta time. Good looking placeholders = shipped game. Worked with Valhalla! (I will never tell what was a placeholder and remained inside the game).
This is one of the models I was talking about by the way. Just the more outstanding shapes and colors! That way I can polish them at a later date while making sure they fit the game screen and are readable.
Might take friday off if my neck is still stiff. It was good for most of the day but I never know how i’m gonna wake up tomorrow.