November 3

Lotsa work on the battle system. We gave the thing sound, brought back some camera effects that were missing from this iteration, adjusted some animations and changed around a couple UI elements and flair. Fixed bugs too… Stuff’s looking great.

Coming days will be all about implementing new enemy models/types, juice things up wherever we can, and generally just making this as fun as possible while I go over the chapter and implement the scenarios already written.

It really does feel like this is a real game that might launch soon. Just gotta do our best and make these encounters truly great.

Here’s a funny bug from earlier today. Letters will get scrambled after changing targets rapidly. Hair looks funny too cause the physics take time scale into account. Need to disable that later.