Last week ended on a bit of a downer emotionally speaking so I took some extra time to rest. The player’s computer is done and I’ve been modeling new enemies from a concept art I drew a few weeks ago. What I did here was to complete the basic shapes and colors, rig, then throw inside the game for adjustment. This helps when designing behaviors and tweak general battle “readability”.
Newprogrammer was working on a new timeline tool but we had to scrap it and replace it with something simpler and easier to maintain – much to his chagrin.
Made some further adjustments to the template scene we use for all battles and its camera behaviors so we can bring back some juice we had in the previous version. Tomorrow we begin a long road towards having great combat, and hopefully I get familiar enough with the story tools so I can tweak all of that in the meantime.