More environment and design work. Drew a couple characters between yesterday and today which I have to model, plus I gotta model some enemies pretty soon (already designed!). Also some mild UI work (lil thingies for notifications and prompts).
Newprogrammer is almost done with the BBS feature, tomorrow he will tackle the news sites.
Current plan is to work on some enemy models before he’s done with the computer features and the timeline tool. Not sure if I have to texture them but I do need like the basic shape going on so I know the thing is actually readable during battle. Perhaps instead of texture I’ll leave it with like, solid colors.
Not sure how many enemy types we’ll need. Thankfully we do need less of them with the new design, but that’s still gonna take some heavy work.
That’s it for today.