October 14 and yesterday

Spent the past days working on a rather large environment and it came out pretty good. Actually quite proud of it!

It’s not done yet, but the mood is there.

Here’s a before and after:

The blocking was done months ago so it was very much just polishing. I need to go back to other finished maps at a later date cause I’ve been improving a lot and the disparity is starting to show.

Not gonna get carried away though. The game needs to ship.

Newprogrammer is hooking some UI stuff since I made the character menu again, except this time it’s actually just text and pictures, no fancy 3d previews or anything. Polishing it was gonna take too much time from us so it had to be simplified. After that he’s gonna integrate the map screen. All in all the goal is to have the game to look and feel as close as the final version as possible and build from there now that the design has been figured out.

It’s taken way, way longer than everyone expected but there were a lot of growing pains we didn’t account for. Stuff is finally coming on its own and I can’t wait to show it in full.