October 12

Another environment partially finished. Gonna replace a bunch of the placeholders at a later date but it’s looking really good already. I even hooked the BGM for good measure.

Had a call with newprogrammer and planned the next couple days since they’ll be rather important. In short, we’ll work towards a stable build to update over time. And to achieve this we’ll polish the game’s pacing and presentation; Think of fancier transitions, fully working menus, shops, locations, all that jazz. Even if the assets inside the game’s environments and characters aren’t final the build itself will aim at being as close as possible to what players will eventually experience.

Gonna be real fun to treat this build as a released game and update it over time.

The next couple days will be focused towards that goal and then we go back to battles and enemies.