September 27

Most of the work was actually done last night while we were watching wrestling, and today was a continuation of it. We decided to lower the scope of the game so we can ship faster. Doesn’t mean a rewriting of anything; tools work just fine. What we’ll do is focus on combat way more, make normal enemies more about quality rather than quantity, tweak the gameplay loop so it’s actually a doable design and reduce the bulk of environment work by more than half.

The result will be a far more focused game. Still 6-7 chapters with the same story we already wrote, just designed differently to actually finish within this lifetime. And honestly we could just spend 2 more years realizing what we originally had in mind but fuck that noise. Let’s ship something better, sooner.

This week we’ll focus on prototyping this new design and if it goes well then we spear ahead with it. Good thing it’s a matter of moving existing nodes and chunks of gameplay around instead of starting from scratch, lol.