September 22 to 24

22: Work on environments. Playtesting threw interetsing results in that I probably need to go back to the drawing board to better connect events and change their place in the game’s flow. No rewrites or anything, just better positioning/pacing if that makes any sense. Gotta think in flowcharts instead of linear like a movie script.

23: More work on environments and some writing. Still stuck on what should be done. Might take a while.

24: Mostly environment and shader work. Stress-free comfy work as I’m apparently understanding level design at a deeper level.

Have a great weekend!