Finished the set up for the boss character in this chapter and it took me longer than expected since I had a bit of trouble with her HUGE fuckin’ hair and the physics involved. The solution was easy, but I wasted time tryna doing it in Blender and ruining the heat maps of the model set up by the people who made it.
The problem was that the back of the hair was parented to the head, and i needed it parented to the spine. I blender this can be done easily, but the bone mapping or whatever that’s called gets messed up in the .fbx export process. The solution was really dumb but lovely. Basically just drag the bone in the unity hierarchy to the bone you want as a parent. That’s it. It worked like a charm.
I won’t show the results because I love her design and I rather show it in some trailer or something.
Newprogrammer implemented more dialogue and made a list of recurrent issues that gotta be ironed out in the tool.