Today was a day of writing. I’m a bit stuck in some places as it seems like I wrote myself into a corner over something really stupid, so I’m considering changing a couple things. Time will tell if they are big things.
Last week I spent a couple days just working on environments and level layouts, the the rest was spent doing a second draft for chapter 4 of Project D and writing what’s left of chapter 5. I finished chapter 4’s second draft in roughly two days and it came out pretty good. We’ll start putting that one together this week inside the game providing newprogrammer feels better health-wise.
With that second revision and chapter 5 well on its way towards completion, I feel like Project D is about to complete a big milestone. We set out to do six chapters and so far we have 1, 3, 4 and soon 5. It’s possible we cram an extra one in there but it depends on the resources and writing needs. It could also all get compressed into a single stand alone story if it’s too big to make in what’s left of our self-imposed deadline. Gonna be interesting to see what actually makes it, but I’m fine if a lot ends up not being used since the experience is very much priceless and ideas are never truly lost.
This week the most important tasks are:
- Finishing chapter 5
- Start putting together chapter 4 inside the engine
- Write more n1rvanna customers (literally finished one today so it’s looking good)
At one point I’ll have to start scheduling a bunch of these and go all gas no brakes, but until then I’ll keep working like I’ve been doing so far. Just taking my time to get a feel for every task, get stuff done one by one, etc.
Sometimes it feels as if no progress is being made but that’s natural even when I’m busting my ass on these projects. Just gotta hang in there some more before it can get speedy again.