from june 21 to june 29

Once again skipped updating since I noticed I’m way more productive when I don’t have to think how to make these logs seem meaningful, which is stupid since the reason I keep this is for transparency, archival purposes and to log my daily activity. As dull as it can get.

I might just be having a weird case of the crazy since I also disabled comments so I could pretend these are internal notes and not something others can read..

Now on to the meat and potatoes:

-Sequencing and dialogue tools are “functional”. I can change scenes mid dialogue, make people walk to waypoints, react to all kinds of variables and conditions, control the flow of the game via a node editor. Basically everything that makes a game work is in place. We’ve been stress testing everything by writing all sorts of weird sidequests and I have no idea when they’ll be 100% done or polished but we are getting there.

-Lots of concept art done for all sorts of characters and places.

-Blocked out some of the recurrent environments.

For this last one I’ve been having lots of fun since this is the part I enjoy the most of making 3D games. I’m being very careful with the layout by constantly playing and moving around the stage. Checking how long it takes to go from A to B to C, adjusting how the fixed camera behaves, the angles. Also jotting down a list of the necessary modules. Here are some screenies.

Like I’ve said before I might be skipping days again if it’s actually affecting the way I work. Perhaps a weekly schedule is healthier? Who knows.