From June 2nd through June 14th

I decided to take a break from writing on this blog since a lot of it was just redundant tasks. For those wondering, I did have better sleep since the last time I wrote.

We also made gigantic progress on every front. Battles work great, finished a bunch of pending features, learned more shader tricks, set up a bunch of environments, and even got time to spare to work on some merch coming soon. Current tasks include integrating the game’s flow and scene management with a node graph along with creating simple sequencing tools to support the already existing process in Unity’s Timeline. It’s a combination of a simplified dialogue system separate from Timeline for really quick interactions and dialogues, and consolidating extra steps I used to make while crafting cutscenes into a single Timeline clip for faster turn over.

Last but not least, I’m midway through the first chapter’s writing but I haven’t had a real chance to sit down and keep working on it, or else it would already be done.

That’s all for today. Can’t say for how long I’ll keep skipping days but I should still attempt to keep up with the tradition, since I like to remember the things I do in any given day even if same-y.