june 1

Today was all UI work doing finishing touches plus the new target graphics I’ve been procrastrinating on and it looks pretty good! not even finished but newprogrammer already has it working just fine. Did the menus for changing places and even brought back the subtraction fade that I couldn’t use anymore without the ps1 shader. Now it’s a canvas element which in theory should lend itself to less disaster. It’s a simple black sprite with a blending mode.

I planned to write for what was left of the day but I’m… not sleeping very well, so i was already mega fatigued by like 4 pm. So short term goal is to sleep more during the night so I can work better (I don’t even stay up by my own will, I just roll on bed for hours until it’s morning).

Tomorrow newprogrammer will implement shops and crafting menus, then some last minute adjustments to the character menu (we’ll likely get rid of the skill tree like I said yesterday). Revamped dialogue system after that.

Here’s hoping for a good 8 hours of sleep tonight.