may 11 to 13

Didn’t update more since all of my work has been drawings and writings I can’t give much details about or show, so it’d have been the usual “been working on writing stuff”. The good news is that it’s all coming along very well. I’ve been also doing lots of research on certain topics, moods, how to achieve certain type of visuals. All fun.

Battles are working again on project D sans a few things like damage numbers (for some reason they all showing as MISSING) and the usual AI behaviors but it’s close.

I’m really feeling the work I’m doing as of late, even if it’s a bit more chill than expected. Turns out not all work on games is miserable grind and honestly the more we go along the more I realize just how much of this is ART. For a long time I’ve been helming things (unsuccessfully) in the direction of a software development company. Sure, we treat our games as art, but not the process… and now that I do, everything feels like it just works. Not saying there’s no problems or pressures, but the shift in mentality has improved everyone’s mood quite a bit and everything we do has more weight and meaning that before.

I just wish we never announced N1rvanna when we did, that way I’d be in ultra chill mode without guilt instead of “damn, gotta deliver at some point” (tho again, we had no idea about the ordeal that was to come). This is not to say I’m doing it out of some sort of promise or commitment, but rather the nagging feel on the back of my neck that comes with expecations is something I could live without. Whenever that game is out is gonna be some wild shit and I doubt people will be indifferent to it.