More animation work, this time to get enemies up to speed and polished for the battle rework. As expected this was a bit more fun than the player but also had to tweak more clips than usual.
Took the chance to give them more character, like having them point their guns sideways and tweak the topology since their legs were too short and looked super goofy in motion. All in all these changes made them a lot more menacing and a perfect template for future humanoid enemies.
Added trails as well using an asset I bought that I’ll disclose only if it doesn’t fuck everything up.
With this done I only have to do some minor modeling and particle work tomorrow, and update the other enemy model so it has correct proportions like this one.
By the way, instead of writing down everything single task you have pending… try instead writing down what you wanna do tomorrow when you’re done for the day. I found myself less overwhelmed and working more consistently that way. Pretty cool!