May 3

All core animations for battles and exploration are done, now I gotta do the same for humanoid enemies. That one’s gonna be trickier but a bit more fun that what I did with the player. Tasks include extending anticipation, changing angles, adding a trail to melee weapons so they can be read better and migrate a bunch of assets (like throwing grenades).

Also on the list: Ladders. I have no idea how to get those right but it’s what we settled on the exploration bits. The basics are: walking, climbing ladders and pushing boxes. Shouldn’t be anything out of this world.

Current plan is to finish migration this week and then follow up with the flow tools.