More boring progress since we are still setting up a buncha stuff in the migration to the blank project. There’s a few things i wanna do over such as the controls and start using rootmotion for movement but it’s tricky. There’s also new unity tech (new to me anyway) that i wasn’t aware of such as the new input system and animation rigging and so far the results are great! but i doubt i’ll be using animation rigging for gameplay. I think it’s better suited for cutscenes and dialogues cause tweeining works better for transformations mid gameplay.
Newprogrammer also refactored a number of scripts and now some UI stuff that was up to 500 lines of code are now 50 so that’s pretty cool.
tomorrow i’ll keep tweaking more animations and possibly resume writing the chapter i’ve been working on.