Started work on a new script and it’s going smooth so far. I believe I’ve found the sweet spot between words and gameplay which is why any future ones might be done a bit faster, and i’ll have to trim the one i did first quite a bit. Maybe I should move some events that happen there and feature them elsewhere since there’s A LOT of dialogue . It’s gonna be interesting to balance a few things i’ve found along the way, namely see which aspects are going to be trimmed, scrapped or changed to favor the other. It’s not like the script and the gameplay loop are fighting for supremacy; it’s that they work in a very intertwined way right now it’s fun to think about that dynamic. Writing and gameplay working together and making compromises. Kinda like a marriage.
Tomorrow is ludum dare, and as usual i’ll give my best to deliver a fun, experimental game even if i got no clue right now on what to do. I had like a million ideas and they all vanished overnight or were too ambitious.