march 10 and 12

No report from yesterday since i did jackshit. Well, at least related to current projects. Thing is, i’m going through that phase of mine where I wanna do something to release some ideas that have been simmering for a long time and can’t include in on-going work, so naturally i become rather unmotivated and get hella sidetracked. It’s really bad for you guys since a lost day of work is an extra day of waiting (for whoever’s left out there that’s hyped for our stuff), but good for my wellbeing since it gets my creative juice flowing and makes me learn things that i can apply to the big meal. I mentioned before i might take a couple weeks to indulge myself into a completely alien thing and i have no idea when that might be, just know that it’s close. Plus ludum dare is in like two months i think, that’s another chance to do new stuff.

anyway, on the 10th all i did was write and i’m getting closer and closer to the finish line. I was intending to finish everything today but like i mentioned i got mega sidetracked. I write like one or two scenes per day, but now i gotta go back and tweak for some inconsistencies, better foreshadow cool stuff, and retroactively change some things due to shit i made up along the way. The results so far have been really good despite me being really slow at it, but as long as i do a hefty chunk everyday it’s gonna be alright. Today I mostly helped newprogrammer to plan out the behavior of the enemies by tweaking animator controllers and give him a rough approximation of how they should fight in battle, with properly blended animations and all that. It’s a rather simple job but at the same time quite time consuming since i have to make sure it’s all readable and looks good in motion. We also brainstormed a lot to fix the aforementioned inconsistency issues and came to some really good conclusions that i’ll be writing down once i go back to work.

Not gonna lie it’s been a rough two weeks now, motivation has a sinusoid shape going up and down, up and down in really annoying fashion. I shouldn’t stress too much but you gotta be in my shoes here. It’s been almost half a decade since va11halla was released, and I hate that because of situations out of my control we had to delay the game we planned to launch in 2020. I’ve always wanted to release a commercial game every 2 or 3 years, have many cool new IP by the time we turned 10 to keep a healthy momentum, now I’m all worried there won’t be anyone there for us when we release all we have in the oven. It might be a silly thought, but it kinda eats me alive everyday. No option but to chin up and keep working even if there’s nobody waiting for us; surely they’ll come back once they hear sukeban games made a badass game once again.