february 22

i got some stuff to do so i’ll write this real quick.

  • made new ui elements for several interfaces in project x and completed a new background, mostly left over work from last week
  • might have finalized the look for chapter selection in project D, now we gotta hook all that up and continue with the cutscenes
  • next big task is a better enemy and weapon creator for easier content generation (namely model some dude and then give it behavior with a few clicks)
  • note so i can remember to playtest the skill tree at some point this week too