February 15 and 16

Forgot to write yesterday! Spent most of the day gathering references for the big last scene of File 03 and drew the plans to then proceed to block it out inside the engine. Been also doing some extra research on the subject matter to better have a grasp of the dialogue I need to write.

While I have a very good idea of how each event and sequence should go, lately I’m feeling extremely unmotivated and I need to find a solution for this. Now today I should be blocking out the aforementioned scene, and write based on the ideas and research I made prior, but I’ve reached a point where I’m not seeing huge tangible progress and it’s making me a bit anxious, as if all the effort we make everyday is not seeing as many quick rewards as before.

I doubt this is all that’s wrong with my current state of mind, but it might be related. Newprogrammer is still knee deep trying to untangle how scenes are structured currently in order to better integrate asset loading between doors, and a lot of timeline and playable directors no longer want to work, which is extremely worrying. We thought we had something solid but it was shakier than expected.

A lot of thinking needs to be done here, see where we can cut corners and whatnot. I’ve said this before but I don’t wanna spend more than two years in this project, though sometimes is not even scope (I think ours is very reasonable) but something more complicated, and I’m yet to figure out what’s causing me to get all uneasy. For now I’ll be a bit more liberal with my work hours, and instead of working from 9 to 5 in a mostly uninterrupted fashion, I’ll try to spread it throughout the day in between more mundane and life-related tasks, at least for a couple days just so I can still get work done without forcing myself to produce content I’m not happy with.