february 9

i’ll admit i didn’t do much today aside from tweaking some ui elements and gather references for the next scene on the list, which is rather complex for being a pretty fancy mansion and that’s something i’ve never done before. Made the layout, gathered a bunch of pictures, next is drawing a rough concept of how the interior looks like and then block it out in unity. I also playtested project X a bit and there’s some stuff to fix, mostly on the design side where the first rooms have to teach players how to play, and telegraph a bit more the tasks. Newprogrammer fixed an issue with transitions and scene loading for the objects holding main functions. Save system is done, what i saw of the skill tree an augment menus are done, so once he’s done with scene management we can start timeline managers, then new enemy integrations.