january 28

project X: finished room permutations and tweaked the main interface, now i gotta do generic rooms. Need to be careful with my render workflow since i already had some mysterious color inconsistency, but since the floor is already made i can just take that into account for the next batch.

project D: did a bunch of new parts for a rather large scene that’s gonna be half playable, half cutscene so it needs props that actually work as a level. Pretty fun, I already had a solid idea of what i wanted and tomorrow i’ll sit down and properly sketch the level, need to find references for large basements. Newprogrammer has been knee deep all week integrating a bunch of new code to the UI I made weeks ago, some bugs arised but we’ll properly address them later. Gotta come up with fun skills and augments.