january 27

Was able to start early, that means time to jump between projects. For Project X i finally came up with a rather funny way to churn backgrounds, but it took a bit of tweaking and i need to figure out the right workflow to keep consistency.

first i do a render in blender

then I draw on top and apply a dithering using a palette lookup.

It’s pretty fun, saves a lot of time, just gotta nail the right steps to produce many of them in a short time.

For project D i continued with the list of environments, this time a morgue scene that’s halfway done now, just need to do one more room with its props and textures. Had to put in some extra work with the waiting room for i wanted to visualize a particular style of “cinematography” before polishing further, pretty happy with the results.

That’s it for today.