january 19

another day of good work, this time i managed to cram project x stuff which is on track once again after clarifying some confusions about how exploration works and preemptively finished some much needed ui elements.

aside from that i got my hands dirty once again in character design for a new character in the project D cast. Dunno if i mentioned this before, but for a lot of these designs i tend to do the face and hair, maybe some accesories and then merenge completes the design with a cool outfit, it’s been working out very well so far.

last but not least, i somehow wrote more of the game’s outline and tomorrow i’ll start detailing each chapter so our writer can help out figuring out the real meat. I’m glad that i’ve been able to write everything down so i don’t have to constantly pull things out of my brain on the fly.

Very productive, even if i still can’t go back to engine stuff quite yet.